
Me When See
Models made in Autodesk Maya and Blender
Programmed with Jonah Speck, Chris Cox, and Allen Parrin-Grabowski
2025
Download at: https://allotrope55.itch.io/mewhensee
More Project Details
Me When See is a short game created in 48 hours for Chillenium 2025. While the project was not able to be submitted, it was an incredible learning experience. Personally I made over 75 3D models for this game, as well as several textures and other assets.
CREDITS
“Me When See” created by Chris Cox, Allen Parrin-Grabowski, Jonah Speck, & Melanie Sweet
Project Managment: Jonah Speck
Concept Art: Jonah Speck, Melanie Sweet
Asset Modeling: Jonah Speck, Melanie Sweet
Texturing: Jonah Speck
2D Assets: Melanie Sweet
Level Design: Allen Parrin-Grabowski
Gameplay Programming:Chris Cox
Game Programming: Chris Cox, Allen Parrin-Grabowski
Animation: Chris Cox, Allen Parrin-Grabowski
Audio Managment: Melanie Sweet
Playtesting: Jonah Speck, Melanie Sweet
Music:
https://www.bensound.com
“Going Higher” by Benjamin Tissot
License code: I8PZ81DZKTKXL2BB
Sound Effects:
https://pixabay.com/
“Shine 11” by BenKirb
“Menu Buttom” by Liecio
“MenuSelect4” by User391915396 (Freesound)
“running sounds” by zombiechaser3 (Freesound)
“Door Knock” by sound reality
“Door Knock” by Natty23 (Freesound)
“metal pipe” by u_8t57ikf46v
“Metalic Hit 1” by Diff_Style
“FallingWhisle(Cartoon)” by VoiceBosch
“large crash with cat.aiff” by bevibeldesign (Freesound)
“Shovel Thwack 1” by snardin42 (Freesound)
“Ghost Whispers” by Litruv (Freesound)
“Fail” by Universfield
“wet slop plop.wav” by Eneasz (Freesound)
Softwares Used:
Blender
Autodesk Maya 2024
Adobe Photoshop 2024
Unreal Engine
Visual Studio Code